I started in code. I studied application development and built apps in React Native and Next.js — but the problems I found most interesting were upstream: not how to build a screen, but why a product confuses the people using it. So I moved into product design and never looked back.
That background is my advantage. I design with implementation in mind — components, constraints, edge cases, handoff. When I give an engineering team a spec, it builds without a dozen back-and-forth threads, and the product ships closer to what was designed.
Over 4+ years I've worked solo end-to-end (research → wireframes → UI → prototype, sometimes the front-end build too) and inside product teams at Orange, Yoomi and Dughu. I'm based in Abidjan and work async with distributed teams anywhere.
Quick facts
How I work
Start with the problem, not the screen
I map the flow and its failure points before opening Figma. If I can't state the problem in one sentence, the design isn't ready.
Design in systems
Tokens, components, and every state — empty, loading, error, edge. The product stays coherent as it grows and as the team changes.
Build for handoff
Realistic content, specified states, annotated decisions. Engineers get a spec that builds without a dozen clarification threads.
Ship and learn
I'd rather test a rough version with five people than polish a guess. The goal is a product that works, not a portfolio shot.
Experience
UI/UX Designer · Orange Côte d'Ivoire (via Synelia)
2026Designing and refining core user flows and interfaces for one of West Africa's largest telecom operators, alongside product and engineering.
UI/UX Designer — sole designer · Yoomi
2024 – 2026Full product design across four products (smart home, real-estate investment, property management, restaurant booking): research, information architecture, high-fidelity UI, design systems, and prototypes used directly in testing and dev handoff.
Consultant UI/UX Designer · Dughu
Feb – May 2025End-to-end UX audits with strategic recommendations for conversion and retention. Delivered wireframes, modern UI and interactive prototypes for web and mobile, aligned with business goals.
Web Developer & UI/UX Designer · Wegam
2022 – 2024UX/UI mockups and prototypes for gaming-platform features used by active users. Worked with the frontend team to bridge design intent and implementation.
Client screens are under NDA — see the redacted summary.
Education & Certifications
Google UX Design Professional Certificate
VerifiedGoogle · Coursera · 8 courses · Completed 2026
An 8-course program covering the full design process end to end — user empathy, problem definition, ideation, wireframing, prototyping, usability testing, and high-fidelity design in Figma.
- Foundations of UX Design
- Empathize, Define & Ideate
- Wireframes & Low-Fidelity Prototypes
- UX Research & Testing Early Concepts
- High-Fidelity Designs & Prototypes in Figma
- Dynamic UI for Websites
- UX for Social Good & Job Prep
- Accelerate Your Job Search with AI
- Google UX Design Professional CertificateCoursera2026
- Self-directed UX/UI design trainingCoursera · YouTube · personal projects2022 – Present
- Bachelor's Degree (Licence 3)ESMA, Abidjan2021 – 2022
- BTS — Application Development (IT)ESMA, Abidjan2020 – 2021
- BaccalauréatCollège le Figuier, Abidjan2018 – 2019
Services
UX Research & Audits
User interviews, competitive analysis, usability audits, personas, and journey mapping.
UI Design
High-fidelity mockups, design systems, component libraries, and Figma handoff.
Wireframing & Prototyping
Low to high fidelity wireframes, interactive prototypes for user testing.
Frontend Implementation
React Native, React JS, Next.js, Tailwind — I ship what I design.
Remote Collaboration
Async-first, Figma-native, comfortable with Notion, Slack, Jira, Linear.
MVP Design
Fast, focused design for early-stage products that need to ship and learn.
Let's work together
Got a project in mind?
Let's build it.
I'm available for remote contracts, freelance missions, and full-time roles. Based in Abidjan — working with teams worldwide.